Feedback
- Jul 18, 2024
- 1 min read
Updated: Jul 29, 2024
Here's a compilation of the feedback from play testing we've obtained throughout the development of our game.

Name | Comments | Rating out of 10 | Improvements to make |
|---|---|---|---|
Kang Le | · Needs more powerful action cards · Some cards are too wordy & unclear · Feels like too many cards that take away points | 4 | · Add stronger more exciting Action cards · Shorten & clarify wording of card effects · Reduce number of cards that lower points · Introduce symbols/icons that represent certain effects |
Norman | · Point limits could be -10 & 10 instead of -8 & 8 · Cards with choices aren’t clear about who makes the choice · Event card that averages everyone’s points feels pointless, all it does is drag the game · We never have any phobia cards | 5 | · Design proper sleep meters · -8 to 8 should be fine as is, keeping to the theme of 8 hours of sleep · Clarify on choice cards who makes the choice · Revamp the averaging points event card · Reduce the number of cards that discard phobia cards · Revise the cards Hero Fantasy & Mind Wipe |
Yi Long | · Character immunities are forgettable, so the character card feels pointless. | 7 | Character illustrations could help, but consider ways to involve the character card in the gameplay more. |
Wenjie, Jason & Maieesh | · More lose point actions clear difference between action & defense · Increase starting action cards · Players without Phobias at end of a round get 1sp · Starting phobias are random · Immunity based events reworded to mention character name · Make some cards much simpler like just lose 2 points · Trauma Bond change · Replace immunities entirely with unique character abilities (i.e. a revive) | 6 | · Add more lose point actions · Distinguish clearly between action and defense cards · Increase initial action cards · Reward players without phobias with 1 SP · Ensure starting phobias are random · Reword immunity-based events to specify character names · Simplify some card effects · Update Trauma Bond · Replace immunities with unique character abilities |
Stephen & Sanji | · Draw 2 use 2 · Abilities count as 1 action make monkey's paw a choice, but change the numbers · More gaining points · Dreamcatcher, doesn't work when swapping points · Blurry faces targeting is funky exponential fear, change name | 6 | · Draw 2 and use 2 cards · Abilities should count as 1 action · Update monkey's paw with new numbers and make it a choice · Add more point-gaining opportunities · Fix Dreamcatcher swapping issue · Clarify blurry faces targeting · Rename Exponential Fear |
Hesky | · Opposite of guardian angel, offence version · Specify guardian angel clarify Dexter's ability · When another player uses a card that says "gain SP", steal it · When you're targeted by a card that says "lose SP", gain that many SP instead · Foresee the top 4 action cards before drawing 2 at the start of your turn, | 7 | · Create an offensive counterpart for guardian angel · Specify details for guardian angel - Clarify Dexter's ability · Add a card that steals SP · Add a card that converts SP loss to gain · Add a foresight ability to draw action cards |
Yu Le | · Mention objective of the game's theme (wake up & escape a nightmare) · One supernatural has the wrong category | 8 | · Clearly state the objective of the game · Correct the category for the supernatural card |
Ykang & Adeline | · Too wordy so takes time to read and think · Main problem is not exciting · Instruction should be very clear as our game is a bit complicated, as all cards have different affect · Easy to understand the game rules | 8 | · Simplify and shorten card text · Add more exciting elements or mechanics · Clarify and simplify instructions for complex effects |
Hakim | · Add more ways to beat up the other opponents | 10 | · Add more types of action or reaction card |
Mitesh | · Op card can be tweaked like Swapping sp · Maybe can add card that can swift event card | 9 | · To swap sp target cant have more than 5 |

Comments