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Week 4 : Developing the Alpha Game Framework

  • Jul 10, 2024
  • 2 min read

Updated: Jul 29, 2024

This week's goal was to finalize our tabletop game idea from last week and develop the alpha game framework.

Preparation Work

The rough drawings for the cards  prototype design


The printing result of the cards for proposal


The printing result of the cards for proposal


Idea Propose 


Preparation Work

  • Card Prototype Design: Rough sketches for card designs.

  • Theme: Dreamscape

  • Setup: 4 to 6 players

  • Props: Character Cards, Phobia Cards, Action Cards, Event Cards, Sleep Meter, Tokens


Understanding the Game:

  • Players choose a character with a specific phobia and immunity.

  • Everyone starts with 5 hidden Action cards.

  • Each round, players can play up to 2 Action cards, then draw 2 cards.

  • Phobia cards are visible to all players.

  • Players have a Sleep meter from -8 to +8, starting at 0.

Win/Lose Conditions:

  • Win: Reach +8 on the Sleep meter.

  • Lose: Reach -8 and get eliminated.

Action & Event Cards:

  • Include effects like gaining/removing Phobia cards, adjusting Sleep points, and drawing/swapping cards.

Feedbacks


Maintain:

  • Fun to change phobia cards each run.

  • The game shows the 'unknown,' which is interesting.

Improve:

  • Action and event cards are too similar; consider choosing one.

  • Connect event cards with locations affecting players based on their phobias.

  • Balance the number of phobia cards.

  • Simplify action card descriptions.

  • Introduce a 'gold card' with a superpower for player advantage.

  • Ensure smooth game flow.


DEMO (After Improvement)


First Round

  • Keep action cards for the game, no more event cards

  •  Each user draws 2 cards, plays only 1 action card each round, and holds other cards until the next round

  • Once there is a winner, mean the game is over

To Improve:

  • Add the represent symbols or icons for each function

  • has a winner in the second round which is too fast to end the game

  • Still find the game will be fun with Event cards, need to create new content for event cards

Second Round

  • Every player draws 1 Action card and 2 Phobia cards which are based on their character

  • If a player has the same phobia cards, then discard one phobia card and gain 1 sleep point 

  • We have a winner in round 3

To Improve:

  • Need more action cards relate to damage and attack function


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