Week 5 : Test Play and Feedback
- Jul 10, 2024
- 1 min read
Updated: Aug 4, 2024
This week, we test-played our tabletop game to ensure everything was working well and made balance changes based on feedback.
Test Play Session 1
First round of test play
Some group photos of us testing out the tabletop game

Feedback:
Event cards were confusing as some affected the user negatively. Changed to impact other players.
Immunity wasn't useful; added more event cards affecting immunity.
Added a rule to discard phobia cards causing damage to avoid accumulation.
Simplified card descriptions using Canva App and added symbols.
Latest Card Design:

Presentation Session
Presentation Preparation
Slide Categories:
Introduction: Overview and purpose of the card game.
Game Concept: Theme, target audience, and unique selling points.
Game Mechanics: Basic rules, gameplay flow, and winning conditions.
Components: Description and examples of card types and additional game pieces.
Art and Design: Visual style, card layout, and packaging design.
Art Style and Direction:
Planned the art style inspired by the fantasy survival game "Don't Starve."
Created sketches of characters based on their weaknesses and immunities.
Designed the Sleep Meter inspired by a health bar from ArtStation.
Art Style and Direction
We started to plan what type of art style are we going to do for our tabletop game
Photo of us creating our presentation slide

Test Play Session 2
Improvements:
Removed the discard rule for phobia cards causing damage.
Added a rule for event cards to be used after a whole round, affecting all players.
Simplified card descriptions and added symbols.
Photo of us doing test play

Proposal Video URL
Over the weekend, Aaditya, Alyssa and Aiman recorded voiceover for the proposal video linked here.


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